Platinum Games

Metal Gear Rising PS3 combat tips – our guide to Platinum’s slice & dice

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at 11:06am February 22 2013
Metal Gear Rising PS3 tips

Are you down to your last pad on Bladewolf? Suffering from Mistral misery? Study up on our seven top tips to becoming a katana wielding master. You’ll be Raiden high in no time.

Metal Gear Rising Revengeance PS3 review – A million cuts can’t stop the action

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at 08:00am February 19 2013
Metal Gear Rising PS3 review

Despite what you might be expecting, this does actually feel like a Metal Gear game. Not when you’re playing it, obviously – then it’s a classic barmy Platinum actioner that moves at all of the miles per hour – but there’s endless Codec waffle, alert phases, and a handful of bosses with some seriously unusual abilities. And cardboard boxes, obviously.

Metal Gear Rising gameplay & review video – watch Platinum’s slicer in action

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at 08:00am February 19 2013
metal gear rising PS3 review

Here’s Leon and Joel to play you through the opening 40 odd minutes of Rising while talking about Joel’s Metal Gear Rising PS3 review.

Anarchy Reigns PS3 review – The reluctant king of generic scrappers

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at 02:21pm January 9 2013
Anarchy Reigns PS3 review

Never has a game offered a more candid, warts-and-all description of its experience in the title than Anarchy Reigns. A brawler in the vein of PS2 cult classic God Hand, Platinum’s latest effort ballsily squares up to polished, homogenous gaming – but emerges from the fray less than victorious.

Platinum Games and Kojima Productions talk Metal Gear, Rising and “butting heads”

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at 01:00pm December 11 2012
Metal gear Rising PS3 screens

Recently OPM went to see Metal Gear Rising in action and speak to both Platinum Games director Kenji Saito, producer Atsushi Inaba, and Kojima Productions producer Yuji Korekado. Here they talk about creating Rising, their favorite MGS and cross-studio differences.

Metal Gear Rising – new screens & new cyborgs

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at 11:28am December 7 2012
Metal gear Rising PS3 screens

Looks like Metal Gear Rising is after Assassin’s Creed 3′s ‘most screens released before the game’s out’ crown. Here are some more shots showing off a new hammer wielding cyborg and some bad guys sporting MGS 4 style wings.

Metal Gear Rising: why it really is a Metal Gear

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at 01:00pm November 30 2012
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Phew. Metal Gear Rising: Revengeance is the real deal, after all. From exclamation marks to security cameras, stealthy stabbings to ear-popping Alert Phases, cardboard boxes to carefully placed posters of chesty wenches – Raiden’s return reeks of classic MGS hallmarks (although the bit where our bleach-blond ninja bodyslams a car park-sized Metal Gear Ray like the world’s stabbiest wrestler is new.).

Metal Gear Rising main cyborgs explained – alliances, weapons and abilities

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at 12:53pm November 22 2012
Metal Gear Rising screens

Konami have released some info on the main characters in Metal Gear Rising shedding some light on who the main cyborgs are, as well as their motivations, weapons and abilities.

Metal Gear Rising – tons of new screens and art

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at 04:51pm November 21 2012
Metal Gear Rising screens

Here are a load of fresh Metal Gear Rising screens and art. Most of the in-game stuff is from the demo but much of the art looks new and shows off a heap of new cyborg bosses.

New Metal Gear Rising trailer introduces stealth elements, many-armed women, gargantuan boss fights

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at 02:49pm September 20 2012
Metal Gear Rising screens

Platinum Games and Kojima Creation’s slashtacular lovechild Metal Gear Rising shows no signs of easing up on the insane-o-gram (in fact it broke OPM’s when we ran some tests, and those things are expensive). However, it is keen to instil upon your excited/cynical minds the notion that it’s not all chopping helicopters julienne and running from explosions. I mean, it is that, but there’s stealth too. Honest.

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