Far Cry 3 fixing all Far Cry 2′s travel woes, “we wanted to make driving fun”

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at 12:13pm October 12 2012
Far Cry 3 screens new

Anyone who played Far Cry 2 will remember fixing cars by the side of the road, getting stuck on trees and walking. So much walking. Far Cry 3′s lead game designer Jamie Keen says travel won’t “become a chore this time”.

Ted Price calls Insomniac’s Girl With A Stick, “my first significant failure”

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at 01:00pm September 27 2012
Girl With A Stick ted

You may not have heard of it but Insomniac once had a game codenamed Girl With A Stick. It never came out. Recently I had the chance to talk to CEO and founder Ted Price about why.

Dishonored’s art team discuss creating Dunwall, “We wanted to get far away from fantasy”

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at 01:00pm September 25 2012

We recently had the chance to chat to art director Sebastien Mitton and head of Visual design Viktor Antonov about the art and design of Dishonored. What were their inspirations? Why is it so stylised and more.

10 questions with Quantum Conundrum and Portal’s Kim Swift

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at 05:00pm September 24 2012
Kim Swift

We sat down with Kim Swift, the woman behind Quantum Conundrum and part of Portal’s original development team and asked her 10 questions. Here’s how she answered.

Star Wars 1313 Interview: Creative Director Dominic Robilliard on collaborating with Industrial Light and Magic

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at 01:02pm September 20 2012

We spoke to Star Wars 1313′s creative director Dominic Robilliard at Lucasfilm, California to find out what it’s like collaborating with the best special effects house in the business, ILM.

Ted Price talks about the birth of Insomniac, “We got rejected by every single publisher”

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at 01:00pm September 14 2012
Ted Price interview insomniac

I was recently lucky enough to visit Insomniac to get the latest info on Fuse, its new shooter. While I was there I also interviewed founder Ted Price about the company’s history from start to finish, including a lucky last chance.

Star Wars 1313 video interview: why ditching the Jedi makes a better hero

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at 01:00pm August 3 2012
Star Wars 1313

Here’s an interview with Dominic Robillard, Star Wars 1313′s creative director on building a “more grounded” version of the Star Wars universe. There are no no “demi-god Jedi” heroes here. Just a bounty hunter and his blaster.

Dead Space 3 shaped by feedback: “We listened to what reviewers and players said”

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at 01:00pm July 30 2012
dead space 3 unknown

With multiple paths, new weapon customisation and more, plenty has changed in Dead Space 3. According to executive producer Steve Papoutsis most of the new features are a direct result of fan feedback from the previous games.

Hitman: Absolution interview: director Tore Blystad on killing Diana and pleasing fans

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at 05:24pm July 23 2012
Hitman Absolution preview screens PS3

Hitman: Absolution director Tore Blystad talks to OPM about pleasing 47 fans, killing Diana and making hard mode really, really hard.

Hitman: Absolution director: “20% of players will see the last level”

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at 01:00pm June 26 2012
Hitman Absolution E3 screens

Hitman: Absolution director Tore Blystad has told OPM that, “20 per cent of the players will see the last level of the game. It’s horrible to know. It makes the people working on it really really sad.”

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