David Cage

Beyond: Two Souls packshot revealed. Tribeca Film Festival screening livestream detailed

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at 05:34pm April 18 2013
Beyond pack shot

Sony have revealed the packshot for David Cage’s Beyond: Two Souls, saying they, “choose an image that we felt was both cinematic and in keeping with the emotional journey that the final game will take you on”.

David Cage: “If I showed you what we’re doing with the PS4 you would be amazed”

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at 10:13am April 4 2013
Beyond's trophy quest requires a lot of replays & willpower to watch cut scenes repeatedly.

Beyond: Two Souls director David Cage has spoken about PS4 saying, “Trust me, if I showed you what we’re doing with the PS4 you would be amazed”, adding, “It’s another world”.

David Cage’s next game “already in development”. Beyond creator has two follow up projects already lined up

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at 10:58am February 14 2013
David cage E3 interview

David Cage has said that he knows what Quantic Dream will be doing after Beyond as, “it’s already in development”. He also said that he knows what the project after that is, and possibly even the one after that. Should take us up to PS5 then.

David Cage: “Sequels kill creativity. We want to give [what gamers] want without knowing they want it”

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at 03:59pm January 10 2013
David cage E3 interview

David Cage has said that “sequels kill creativity and innovation”, adding that “many people want the same and if that’s what you offer them, they will gladly buy it”.

Beyond: Two Souls Gamecom gameplay. Cage says industry needs to “grow up”

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at 11:56am August 20 2012
beyond_screen_main

Beyond: Two Souls has had seven whole minutes of gameplay footage shown off by Quantic Dream’s David Cage, who followed up by saying that the industry needs to “grow up”.

Beyond Two Souls: preview behind closed doors at E3

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at 09:50pm June 8 2012
beytrain

We go behind the scenes to look at Heavy Rain creator Quantic Dream’s latest unique PS3 project, the Ellen Page fronted Beyond: Two Souls. Press X to Juno?

David Cage’s E3 Beyond interview: “Don’t talk about quick time events!”

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at 12:00am June 8 2012
David cage E3 interview

David Cage has brushed away talk of quick time controlled cinematics in Beyond: Two Souls, saying the “prompts [are] more like God of War”. He emphasised full player control over Jodie as opposed to “just playing the prompts” in Heavy Rain, while also talking about the game’s sandbox elements.

‘Beyond’ is David Cage’s Hollywood follow up to Heavy Rain

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at 03:57pm June 4 2012
David Cage Beyond

David Cage’s next game after Heavy Rain is reportedly called Beyond and will involve a “well-known actor and actress”.

David Cage: “Killing is not the definition of interactivity. We are an industry in desperate need of innovation”

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at 04:33pm May 25 2012
Cage

David Cage has been talking about Heavy Rain, Kara and game design in an interview with Gamasutra. In it he says “I don’t like game mechanics as such. I don’t think that’s the only way to create interactivity”.

David Cage on PS Vita and PS4

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at 10:25am March 22 2012
ps4 ps vita david cage

He might be pushing PS3 to its limits with GDC’s incredible Kara demo, but Quantic Dream’s David Cage also has an interest in developing (presumably really French and ultra emotional) games for Vita. Speaking to the Papa of Interactive Drama at GDC a few weeks ago, Cage revealed his admiration for Sony’s new handheld and even had something to say about PlayStation 4.

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