2K Games

The publisher behind PS3 games such as GTA, Red Dead Redemption, LA Noire, Bioshock and Borderlands

The Bureau VP talks reinvention: “We wanted to capture what makes XCOM XCOM”

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at 01:00pm May 13 2013

When we first saw the ‘other’ XCOM game, it was a first-person shooter with a sexy Mad Men-styel visual overlay. Then: nothing. A year later it reappeared as a first-person shooter with third-person squad commanding. Then: nothing. But now it’s back for realsies, and we’ve even played it. But what of that storied development?

The Bureau: XCOM Declassified PS3 preview – origins story bows to the power of squad almighty

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at 01:00pm May 13 2013

It’s been nearly 20 years since the first XCOM game, and yet we still don’t know how the organisation came about – the shadowy extra-terrestrial fighters were seemingly born into the world fully-grown, a bit like one imagines Channing Tatum was. Well that’s all set to change with The Bureau.

The Bureau: XCOM Declassified PS3 screens – alien blasting from a whole new perspective

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at 01:00pm May 13 2013

Here’s a new batch of The Bureau: XCOM Declassified PS3 screens showing these aliens wearing fetching neck collars. They also contain evidence of the game’s tactical shooting, all new user interface, and – praise the Sectoids – the game’s revive ability.

Bioshock Infinite PS3 review & gameplay video – lofty ambitions take flight in a true modern classic

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at 12:00pm March 25 2013
Bioshock Infinite

The opening of Bioshock Infinite is as beautiful as any game introduction you’ll see. But, like so many things in Irrational’s spectacular series, its true significance only becomes clear in the wake of the game’s staggering conclusion. Sandwiched between these two remarkable examples of art and narrative design is a thrilling ride packed with the series’ signature storytelling, eccentric characters and locations that will live long in the memory.

6 Things I wish I’d known before playing The Darkness II

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at 12:58pm February 10 2012
The Darkness II

We know you’re keen to slip on the well-tailored suit of Jackie Estacado and unleash The Darkness to slice and dice your enemies, but before you do here’s a selection of tips and tricks we put together to help you get the most out the experience.

Bioshock Infinite: new game mode announced, will party like it’s 1999

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at 03:01pm January 19 2012
Bioshock Infinite PS3

New Bioshock Infinite info! A rare thing indeed these days, to the extent that we’d be excited by new info on how it models paint drying, let alone a new trailer or demo. Thankfully we don’t have to pore over Dulux specifications, because a whole game mode has been announced! ’1999 mode’ will offer a gameplay experience harking back to gaming’s more challenging years, offering permanent character decisions, increased health…

Darkness 2 – Vendettas co-op mode announced, played

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at 12:58pm December 6 2011
Darkness 2 Vendettas Co-op PS3

Flail your demonic tendrils around in celebration everyone – The Darkness II’s four player co-op mode, Vendettas, has been officially announced. Running in parallel to the solo campaign, Vendettas gets its own story with a cameo from Jackie, and four brand new characters each with their own unique weapons and abilities. We’ve also got the latest Darkness 2 co-op screens.

The Darkness 2 isn’t cel-shaded

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at 02:59pm November 17 2011
Darkness 2 PS3

Cel-shading is the effect that makes 3D renderings appear to be hand-drawn, like a living comic. The Darkness 2 is a game set in the graphic novel series of the same name, like a living comic. You might think it’d be a no-brainer to apply that cel-shading effect over the game, but Digital Extremes’ Sheldon Carter explains why it’s not.

The Darkness 2 gives you personal Darklings

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at 10:07am November 16 2011

Having your own personal darkling to do your bidding for you is top of the wish list for any self-respecting psychopath. These otherworldly critters get the job done with more ferocity than the toughest mafia hard nut – assuming ‘the job’ is, you know, killing someone.

The Darkness 2 – “it’s Cthulu for the Sopranos”

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at 10:19am November 15 2011
Darkness II PS3

Identifying your market is pretty important to a game developer. Are you going to go toe-to-toe with MW3 and BF3? Or perhaps work the supernatural angle and go all Resi/Dead Island?  For The Darkness II’s creative director Sheldon Carter, the answer is neither.

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