Ratchet And Clank: All 4 One
There’s an identity crisis going on here, and not just because the four playable characters on offer in All 4 One have suddenly gone from deadliest foes to bestest mates in the blink of an eye. No, the real trouble is that Ratchet’s latest can’t decide if it’s for the kids or the hardcore lombax enthusiasts – like a toy car with fully adjustable gear ratios.
And sadly, as a result, it ends up being neither. It’s too franchise-driven to be a ‘use the big-eared lombax to teach the children how to play nice’ tool, yet too casual in its gameplay to engage raging Clankophiles for anything more than a short, overly competitive burst.
A four-player co-op (both local and online) platformer, what All 4 One does have in its favour is ease of use, as Insomniac has fortunately made the multiplayer process incredibly simple.
Players can drop in and out at the push of a button, and if all your friends suddenly go offline (or get sick of your ‘hilarious’ shenanigans) the AI takes over and helps you on your way. But make no mistake, this is a multiplayer game, and going solo is as pointless as participating in a one-man wheelbarrow race. During a hurricane. On a desert island.
The story is that Ratchet, Clank and Captain Qwark have been invited to a special ceremony by longtime enemy Dr Nefarious, which turns out to be a ruse to try to destroy them all. Yet things quickly go spectacularly wrong, with all four being scooped up by a mysterious ship called the Creature Collector, forcing them to buddy up in order to escape/save the world/learn the value of friendship.