Metal Gear Rising Revengeance PS3 review – A million cuts can’t stop the action

Metal Gear Rising PS3 review

Despite what you might be expecting, this does actually feel like a Metal Gear game. Not when you’re playing it, obviously – then it’s a classic barmy Platinum actioner that moves at all of the miles per hour – but there’s endless Codec waffle, alert phases, and a handful of bosses with some seriously unusual abilities. And cardboard boxes, obviously.

Unfortunately, these elements aren’t up to the Solid standard, with little of the amusing dialogue, interesting/infuriating philosophising (delete as appropriate) and narrative intrigue we’re used to from Kojima’s beloved series.

Metal Gear Rising Revengeance PS3 review

But while these things obviously do affect your enjoyment of Rising, they’re not why you’re here. Like a professional scalpel tester, you’re here to cut things. And while the combat here is certainly not class-leading, it’s definitely fun. Raiden’s high-frequency blade hacks and slashes through enemies like a Samurai sword through lard… once you’ve softened them up, at least.

Square and Triangle are your normal and heavy blows, strung together into various acrobatic combos, before you go surgical with Blade Mode. Activated by holding L1, you can then use the right analogue stick to direct your cut whichever way you please (or hammer the face buttons, if you’re less discriminate about where you’re dicing).

metal gear rising PS3 reviewLesser human fodder can be taken apart from the off, while better-armoured foes and mechs need to be worked over a bit before those finishing blows. Angle your slashes perfectly and you reveal the glowing blue innards of enemies, which you can then grab in order to refill both your life bar and Blade Mode meter.

Enter said mode when the meter’s full and the game automatically lines you up for the perfect zan-datsu (‘cut and take’) slice, meaning you’re able to chain several together to keep your meters full and the blood flowing.

However, one of the game’s primary failings lies on the flipside: the parry system. Although it’s not inherently bad, it is woefully explained and likely to be hugely divisive. In order to counter blows, you have to use your light attack button while also pushing the left analogue stick in the correct direction to repel your opponent’s attack.