Lara Croft and the Guardian of Light review
It’s pleasingly simple, but the mechanics still work supremely well. Puzzles can be solved in multiple ways, giving you an incentive to explore and experiment – higher ground can be reached using Lara’s grapple or Totec’s magic climb-o-spears. It’s not all ball rolling and switch shifting, though.
The combat is frequent and frantic, difficult enough to feel dangerous but never overwhelming or unfair. The fighty bits dovetail brilliantly with the thinky bits, so you won’t be interrupted mid-conundrum by a flesh-sucking Mayan meatbeast.
The visuals are unashamedly old-school, but the shadowy environments still glisten with life and depth. Foliage sways as you charge through it, and the crisp physics give genuine weight to the exploding trucks and shifting platforms. Amazingly, getting shoved into a pit of kidney-skewering spikes somehow looks pretty rather than sickening.
Like many Mesoamerican crypts, the game is big as well as beautiful. The 14 levels are sprawling and varied, packed with hidden trophies and challenge tombs. The replay value makes this like buying an ancient jaguar vase in a pound shop. For half price.
In a year of shining PSN goodness, Guardian Of Light draws its guns against Deathspank, Shank and Scott Pilgrim and shoots them like endangered animals. A pleasure to have you back, Ms Croft.