Do Not Fall PS3 review – Run rabbit, run rabbi… oh, you’re dead
No really, don’t. If ever a game does what it says on the ti… uh PS Store title description, it’s this. Remember when you were but a young lad/lass spending those long, care-free days playing tag and ‘the floor is lava’. Well, this is the latter, except rather than pretending your mum’s shag carpet is composed of molten rock, you control an irritating Australian rabbit who must navigate perilous obstacle courses full of disintegrating platforms.
Do Not Fall PS3 review
It’s a simple and surprisingly addictive premise. Built around the concept of constantly having to plan one step ahead (literally), you guide the chipper lupine through themed stages all in the name of releasing liquid to make a tasty beverage. Say wha’? Yeah, the premise makes no sense, but the completely random natures allows the dev to cook up an eclectic array of levels. The water stage takes place in a pump works, green tea whisks you away to blossoming Japanese floral gardens while pineapple juice… eh, plonks you on a volcanic island full of deadly ash.
Do Not Fall is a game of constant death & gnawing tension, rather than enjoyment.
A very well put together platformer; it
just utterly barbecues your nerves
Each of the 70+ levels ask you to collect keys to open an exit door and these are always placed in the most awkward areas of maps to keep you frantically hopping. While mechanically stages are cleverly laid out, Do Not Fall is a game of constant death and gnawing tension, rather than true enjoyment. This is a very well put together platformer; it just utterly barbecues your nerves as levels soar in complexity and feats of fiendish timing. Watch your step.