Dead Space 2: Severed review
Dead Space 2’s latest expansion pack sticks to the pattern of the series’ add-ons by being distinctly average. And that’s not the only way in which DS2’s first DLC package is revisiting old ground. This time, you’re following Gabe Weller, a security guard last seen in Dead Space Extraction.
Now he’s onboard the infected Sprawl and trying to reach his girlfriend, Lexine, who’s holed up in the medical bay.
Sound familiar? That’s because it is. Baring a few un-noteworthy exceptions, Severed takes the locations, weapons, enemies and (to a certain extent) storyline from Dead Space 2, swaps out the main character, and condenses the experience down to a bare 90 minutes. Oh and remember that section where you’re hanging upside down and slaughtering the oncoming hordes while trying to free your foot? You get to do that again. But it isn’t as good.
As a consolation you get a new suit – complete with a shiny orange eye instead of Isaac’s blue strips – to creep around in, and you start the game with 50,000 credits to spend in the store. Which is only really there so you can buy back all the weapons you finished the game with… minus the upgrades.
You do start the game with the Pulse rifle – already half upgraded – but because there aren’t enough nodes around to buff any of the other weapons, this will become your go-to gun whether you like it or not.
The Sprawl still looks as good as any space station can after it’s been overrun with necromorphs, but it’s a shame that given the wealth of potential storylines, developer Visceral chose to stay so close to what’s gone before. If you’re looking for another horrifying experience full of innovative set pieces, zombie babies and vomiting mutants then ignore this unnecessary extra and just play the main game again on hardcore.