Features

Exclusive insight and opinion from the best games writers around.

Michael Denny on the PS Vita’s UK launch, Japanese sales and Sony’s multiplatform future

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at 03:20pm February 22 2012
M Denny

We spoke to Michael Denny, the vice president of Sony Worldwide Studios Europe, at last night’s PS Vita launch. We discussed how he felt about the console finally arriving in Europe, his thoughts on the Japanese sales stories and how the PS3 and PS Vita combined to create a “PlayStation ecosystem” that, in the future, could include “non-Sony devices”. 

Starhawk Beta tips: six things you have to do

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at 10:02am February 22 2012
Starhawk beta PS3

You mean besides rocketing through a massive space battlefield in a transforming robot jet? Yes we do. The Starhawk Open Beta – which you can grab from PSN right now – is plastered in tactical pimples – you just need to know where to squeeze, which is where these tips come in. From finding the best sniper spots to knocking up impenetrable defences, we’ve cracked Starhawk’s crusty exterior to reveal the creamy multiplayer centre beneath, so kick back and enjoy our guide to getting the most out of the Open Beta.

Uncharted: Golden Abyss, Vita launch titles and Kingdoms of Amalur: Reckoning – PlayStation Trophy news this week 22/02/12

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at 09:44am February 22 2012
Uncharted Golden Abyss

This week in the world of PlayStation trophies, as PS Vita arrives we take a look at the awards on offer in Uncharted: Golden Abyss and a selection of other launch titles, plus we have a top tip for becoming a Juggler in Kingdoms of Amalur: Reckoning.

My favorite PS Vita game: Escape Plan

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at 03:17pm February 21 2012
Escape Plan

We’re only hours away from the PS Vita’s EU launch (we’ll be there as well, so stay tuned) and now it’s staff writer Louise Blain’s turn to pick her fave Vita game: the weirdly wonderful puzzler Escape Plan. 

Wipeout 2048 interview. New controls, new tracks and new ships: everything you need to know

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at 02:23pm February 21 2012
Wipeout 2048 PS Vita

We chat to Karl Jones, Lead Designer on Wipeout 2048 to find out more about the latest instalment of the future racer. Here he explains the new features added to the game such as distinct ship classes, how the game takes advantage of the PS Vita’s new control options and, most interestingly, how the game isn’t finished. Sort of. 

Starhawk beta, Uncharted co-op DLC and Tim Schafer’s kickstarter millions: Twitter gaming round up

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at 12:35pm February 21 2012
Twitter

It’s devs talking about games this week with Dylan Jobe bigging up his own Starhawk beta, while David Jaffe drops his PSN name on Twitter and asks players to challenge him and Naughty Dog announced the new co-op Uncharted DLC.  Bioshock Infinite’s Ken Levine been singing the praises of Batman: Arkham City, Tim Schafer’s going boggle eyed over his $2 million kickstarter win and Kojima… Well, Kojima’s been getting pretty girls to wear bikinis for ’3D scanning’.

The PS2 games we need on PSN now

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at 09:54am February 21 2012
Untitled

As a clutch of PS2 games landed on PSN last week we lost ourselves in misty eyed reminisces about the good times we had with our old boxy friend.  But because we’re never satisfied with anything that we’ve been given we’ve decided to whip up a list of PS2 games we’d like to see given the full treatment and brought over to the PS3. Obviously we’re skipping anything that’s already had or is having a HD makeover (sorry Snake) but there’s still a wealth of talent in them there vaults.

My favorite PS Vita game: Uncharted: Golden Abyss

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at 04:41pm February 20 2012
Uncharted Golden Abyss

Here’s our second staff PS Vita favorite. This time reviews editor Joel Gregory tells us why, as far as he’s concerned, Uncharted: Golden Abyss is the best thing on Vita. He makes a pretty convincing argument, as does the game itself. Come on, it’s Uncharted.

My favorite PS Vita game: Unit 13

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at 04:03pm February 20 2012
Unit 13

Here’s the first of a series of videos where Team OPM pick their favorite PS Vita game (you see how the title did its job there?). Today sees staff writer Phil Iwaniuk singing the praises of Unit 13 and its terrorist bothering shooter thrills. 

Hitman: Absolution PS3 interview with director Tore Blystad

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at 11:46am February 20 2012
h15

Hitman: Absolution director Tore Blystad talks about evolving the series while staying true to it’s roots; IO adapting to be a multigame studio and how they’re taking hints on making “complex games” from Crystal Dynamics and Square Enix Montreal. It’s a really interesting interview with loads on both the creative process and the new gameplay mechanics. A must read for any Hitman fan.