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Articles by Nathan Ditum

    2014 FIFA World Cup Brazil PS3 review – familiarity dims the magic of the cup

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    at 04:57pm April 15 2014
    FIFA WC 1

    I seem to be starting most of my conversations with these five words lately, but here goes anyway: in a recent Reddit thread, Americans were asked what they like best about Europe. Some said the abundance of historical architecture. Some said the chips. And one said “The electric feeling in the streets of a country whose team is currently playing in the Euro or World Cup.”

    PS4 is like a Doctor Who regeneration – we shed a self and inhabit a new one

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    at 10:00am December 23 2013
    PS4 console & menu

    I was struck while moving house recently by the discovery of a PS2 memory card. I thought of the contents – a PES 5 master league, a Resi 4 save, a near-full collection of Burnout 3 cars. A series of lives, interrupted. I hadn’t said goodbye to any of this stuff – it was just left, in progress, in a box on a shelf.

    Playing The Last Of Us – meeting the monsters, fighting the terror & how running away is a “valid tactic” says director Bruce Straley

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    at 01:01pm April 24 2013
    The Last Of Us Screens and art

    This is not the game you think it is. Everything you’ve heard so far has been about the emotion and the characters, about how Uncharted studio Naughty Dog is focusing on cinematic storytelling and human drama. Sensibly wary of being pushed into a narrow horror genre slot, the studio has euphemistically labelled the game ‘survival action’, the downside being that this could reasonably describe any game in which things are moving and you’re trying not to be dead. However, what none of this has touched upon is that The Last Of Us is absolutely bloody terrifying.

    Dead Space 3 weapon crafting guide – 8 of the best guns you can make

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    at 11:26am February 19 2013
    Dead Space 3 bench pics1

    Having trouble with those pesky Necromorphs? Sort out your killing power with 8 of the best guns you can craft in the game. Whether it’s crowd control, precision face-melting or something in-between, we have a boom stick for you.

    007 Legends PS3 review – Get a Skyfall of this trip down memory lane

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    at 10:39am October 22 2012
    007 legends review

    The official line on making a Bond game using a greatest hits compilation of missions is that it’s a way of celebrating the series’ big 50th anniversary. Realistically, though, it sounds like the budget option, an easy way of recycling content to ease the infamously manic production schedule of a movie tie-ins. Predictably, in the case of 007 Legends, reality wins.

    The PS4 and beyond as predicted nine years ago

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    at 02:23pm March 29 2012
    Future PS3

    When rumours of PS4 and Orbis hit the net yesterday the first thing I thought of was a small piece written for Official PlayStation 2 Magazine back in 2004. It was called “10 Glorious Decades In The Future Of PlayStation” – a supposedly throwaway back page regular charting a fictional century of Sony consoles.

    The Last Of Us huge interview: character info, plot details, gameplay and zombies

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    at 05:09pm March 12 2012
    The Last Of Us new screens

    [Editor's note] A while back Naughty Dog invited the world’s press to pop over and see The Last Of Us. A few did. Part of all that involved a round table interview with creative director Neil Druckmann and the main cast,Troy Baker and Ashley Johnson, who play survivors Joel and Ellie respectively. This is a full transcription of that interview with loads of info on the game, characters and more. It’s a great…

    The Last Of Us interview: “I really think it’s gonna turn the model of the hero on its ass”

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    at 10:25am February 27 2012
    The Last Of Us new screens

    In Naughty Dog’s darkened Santa Monica offices, two teams are at work – one on what will almost certainly be Uncharted 4 and the other, led by Uncharted 2 veterans Bruce Straley and Neil Druckmann, building Naughty Dog’s first new IP since Nathan Drake’s debut, The Last Of Us.

    Access Episode 21 on YouTube

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    at 12:38pm February 20 2012
    Access 21

    Episode 21 of Access TV is now on youtube and is packed with big games and David Jaffe, swearing. Headlining this week is a look at EA’s slick corporate shooter Syndicate, followed by a peek behind the scenes of the new issue of Access Magazine, featuring athletic youths holding PlayStation Vitas. Also along for the ride: a look at the best stuff on the Store this week, interviews on SSX…

    Access Episode 17 on YouTube – Go behind the scenes on The Last of Us

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    at 01:09pm January 20 2012
    Access 17 - Naughty Dog

    This week Access Tv visits Naughty Dog studios in Santa Monica to find out about survival drama The Last of Us. Bruce Straley and Neil Druckmann explain the importance  of storytelling to quality games, and because they were the guys who made Uncharted 2, we listen really hard. Elsewhere we’ve got Spawn creator Todd McFarlane talking about his work on Kingdoms of Amalur: Reckoning (not covered: why the name is…

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