I asked Fox if he was worried about Sucker Punch becoming ‘the inFamous studio’, faced with a demand for a sequels forcing the team to stay with the series. “That’s a good curse to be saddled with,” he answered and explained how the core idea won’t limit follow ups: “inFamous is a really broad concept – an everyday person gets powers and decides if they want to use them for good or evil. That could be anybody of any age, any gender, any time, any country. It’s as wide open as superhero fiction”.
“So long as it has that core thing, which
is trying to earnestly say: ‘Okay, she
gets powers, is she going to hurt or
help?’ and trying to explore that”.
In the case of Second Son he says, “This is Delsin’s story, it’s in a new city with new powers. His journey is the point. Cole’s story was those other games. In the future there could be other inFamous games about completely different characters”. There’s an interesting gender emphasis to Fox’s next statement: “So long as it has that core thing which is trying to earnestly say ‘Okay, she gets powers, is she going to hurt or help?’ and try and explore that”.
When I asked him if the series could work like Assassin’s Creed – using the core mechancs to create a game built around any character he replied, “Yeah, that’s a great example. Those games have that feeling. Spiritually, like Bioshock to Bioshock Infinite, there’s not really a lot of overlap in those games but you can tell they’re the same”.
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