Kojima explains MGS Ground Zeroes’ two-hour length to fans
Responding to the widespread negative reaction among fans after it was revealed that MGS V: Ground Zeroes is around two hours long, Hideo Kojima took to Twitter to clarify the game’s content. There are 5 side ops, and a non-linear design, he says. But is that enough to justify selling Ground Zeroes at full price?
Kojima explains MGSV: Ground Zeroes’ two-hour length to fans
More on Metal Gear Solid V: Ground Zeroes:
Metal Gear Solid 5 Ground Zeroes gets March 20th release date on PS3 & PS4
MGS 5 will be “a massive scale game” says Kojima & let players “create their own strategies”
MGS 5 Ground Zeroes story gets full story breakdown, features main mission, challenges & “side ops”
This all began when it was revealed that Ground Zeroes would be a sub-two-hour game that could be speedrun in five minutes. The news divided fans, who were less than chomping at the bit to pay £40 for a movie-length videogame. Kojima tweeted the following in response:
So, there that is. Will it satisfy disappointed fans? Let’s see.