No Man’s Sky can’t be thwarted by puny floods – developer Hello Games says it “won’t” be delayed

Procedurally-generated space-exploration excitement-gasm No Man’s Sky looked like it might have hit a developmental setback over the festive period when Hello Games’ Guildford studio fell victim to flooding. Not so – the plucky developer has issued a statement on its website, along with a snap of its alarmingly submerged HQ, stating that “we won’t let [a delay] happen!” I feel roused enough to stand up and salute something.

More on No Man’s Sky:
No Man’s Sky from Hello Games – watch the trailer that won VGX

No Man’s Sky “won’t” be delayed despite flooding

Here’s the full statement from Hello Games, along with a pic of their flooded offices:

Christmas in Guildford

Will this delay No Man’s Sky?
We won’t let that happen!

At times recently I’ve wanted to be depressed, to wallow, but it’s impossible surrounded by this team. They are literally unstoppable. If we’ve lost some work, we’ll make up the time. We’ll steal dev-kits. We’ll work on a boat. Whatever it takes (not actual stealing… maybe :)

Well, that’s just swell. I’m going to use the next few lines to mindlessly enthuse about No Man’s Sky, because even though no-one outside Hello Games knows much about it, it looks impossibly great. That clean, colourful art style. That moment in the trailer when you hop in your space ship and ascend into the clouds, and then the clouds give way to space. That typeface. We don’t know yet how you’ll interact with the planets you’ll visit (though the trailer does show what looks like a ray gun), but whether it’s a deep survivalist sandbox or a large-scale stroll like Proteus it’s looking strong like bison.

More overflowing enthusiasm as soon as anything new happens, promise.