Battlefield 4 PS3 & PS4 versions patched, stability and balancing issues addressed

DICE has issued another spot of field medicine to revive its casualty of war (bugs), Battlefield 4. The latest update for PS3 and PS4 versions of the solo/multiplayer shooter, released Jan 14th, addresses balancing and stability issues, the Swedish developer says.

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Battlefield 4 PS4 & PS3 update targets stability, balancing

Here’s the full list of issues addressed in the latest update:

Jan 14 PS3 update notes

  • Various fixes for improving general stability
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
  • Fix for bug where it looked like soldier was dying with 1 health instead of 0
  • Fixed a bug where players’ rank icons on the scoreboard would not be updated
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
  • Increased damage by 25% for the Stealth Jet 20mm cannons
  • Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
  • Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
  • Fixed camera glitch when switching weapons while moving in crouch
  • Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
  • China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming
  • Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

Jan 14 PS4 update notes

  • Various fixes for improving general stability
  • Fixed flickering in map and minimap on Rouge Transmission and Operation Locker
  • Fixed issue with player spawning under the map in Lancang Dam
  • Increased damage by 25% for the Stealth Jet 20mm cannons
  • Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
  • Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
  • Fix for friendly marker not always showing when needed to, resulting in players shooting team members
  • Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
  • EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
  • Fix for bug where it looked like soldier was dying with 1 health instead of 0
  • Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

Thanks, CVG.