A new blog post from the hive mind of the “The Division Dev Team” shows off some more of that amazing Snowdrop engine, including melting snow and “the most realistic destruction system to date”.
According to the team the game’s destruction uses procedural techniques that “react differently depending on the physical forces at play”. Apparently “when glass shatters or wood splinters, it will mimic reality like you’ve never seen before”.
The studio also talks up the lighting and particle systems. “It captures light realistically, which means that any change in the game environment will have an impact on the lighting” it explains. “The great thing is that this applies not just to the indoor and outdoor lighting, but to the time of day as well. Can a chaotic city be even more dangerous at night?” Most impressively it adds, “Furthermore, thanks to Snowdrop’s shaders system, the environmental surfaces will change as the weather changes during gameplay. As you see, snow eventually melts”.
I’ve left all the smilies off for the sake of all our sanities.