Battlefield 4 PS4 patch targets one hit kill bug, DICE say there’s “still a way to go”

DICE has issued a new patch for Battlefield 4 on PS4, emphasising a focus on the ‘one hit kill’ bug as well as explaining its cause. It’s also issued a statement admitting there’s “a way to go with fixing the game” and will be halting further DLC development until it’s all working.

You can read my Battlefield 4 PS4 review to see how the issues affected the score.

Battlefield 4 PS4 patch to target one hit kill bug

Below you can read the full patch notes but essentially the one hit kill bug causes a single bullet to be counted multiple times thus unbalancing the game. A range of other issues have seen saves corrupted and games crash repeatedly. Or not. The experiences reported seem to vary wildly. The team are already working on “the next PS4 update that will contain more fixes and have a bigger focus on game stability. Stay tuned”.

An EA rep has said that the China Rising DLC was nearly finished so that will be completed but once that’s clear the development team will not be “moving onto future projects or expansions until we sort out all the issues with Battlefield 4″. The new PS4 update is being rolled out now and EA say “you might be booted from ongoing games before you can reconnect to the new server versions that are rolling out at the same time”.

Here are the current patch notes:

NOTE: This small patch was pushed live as quickly as possible to deal primarily with the “one-hit kill” bug. We are already working on the next PS4 update

Dec 5 PS4 Game Update Notes

  • Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
  • Fixed a crash that could occur when having a very large amounts of Friends
  • Enabled audio in PS4 video captures

One-hit Kill Bug Explained

We are seeing reports from people that this is still present, with descriptions such as “I came around the edge of a building and died instantly”. It is important to understand that this is not the One-hit Kill Bug, that is another issue that we are working on addressing. For this, it is important to understand how some of the interpretations made by the game happen so that you can understand the difference.

We saw an issue where a bullet travelling towards an opponent would cause damage in one frame, and then again in the next frame. Therefore bullets would cause 2x damage if they hit the target between these two frames. This issue has been addressed.

The issue of dying before you saw who shot you is a different beast. We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by “one shot” as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates.

Source, thanks Polygon.

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