What’s happening with Metal Gear Online on PS4? “Looks promising” says Kojima
Aaand breathe. It’s been quite the couple of months for fans of mulleted stealth heroes. First Konami opens a new branch of Kojima Productions in Los Angeles, then a fresh demo of Metal Gear Solid 5 emerges, before old Hideo Kojima makes the internet explode with a controversy bomb by revealing a scantily clad sniper. Give us a few moments here, we need a sit down.
Oh, and Kojima totally announced a new iteration of Metal Gear Online, too. One of the most beloved, esoteric experiences in the history of PSN, the multiplayer inspired frenzied fandom before its servers were eventually closed in June last year, nearly half a decade on from its initial release alongside Guns Of The Patriots. What’s more, the new LA studio has been tasked with refreshing the plastic-duck shooting, cardboard-box cowering, Snake-hunting experience as the main wing of Kojima Productions cracks on with delivering MGS 5.
The Phantom Pain’s online component is clearly well underway, with Kojima tweeting the following on a recent trip to California: “People at LA studio showed me the MGO that they are working with. Looked promising.” Reassuringly, veteran Metal Gear staffers are keeping tabs on the project to ensure it matches Old Snake’s much-loved covert deathmatches, with Kojima confirming “original MGO dev staff” are checking the mode frequently. Although no concrete details have poked their head out of a rusty oil drum just yet, expect multiplayer to continue to follow the certifiable tone of bizarre teamwork and methodical stealth set down by its predecessor.
But what of MGS 5 itself? Well, the hands-off demo presented in LA gives a more in-depth look at the utterly drenched military base originally shown in the very first Ground Zeroes trailer. Snake is able to explore the base like it’s a freshly erected borough of Liberty City, and this sandbox approach to stealth means guards can pursue you over much larger areas. Luckily, the game’s new slo-mo mechanic gives you the chance to silently cap the first baddie who spots you before he sounds the alarm.
“People at LA studio showed me the MGO that they are working with. Looked promising.”
Frustratingly, though, it’s still not clear how Ground Zeroes and The Phantom Pain slot together. We know the former acts as a more linear prologue to help acclimatise players to the controls before unleashing them on open-world deserts. What we’re still in the dark over is whether Zeroes will be released as a separate digital/boxed entity or come bundled with MGS 5 as an extended quasi-tutorial. What structure Snake’s adventure will take is a cranium-scratcher, but it’s clear MGS 5’s open-world elements are set to reinvigorate the stealth genre when it infiltrates PS3 and PS4. Be excited… and more than a tad confused.