Format PS4 Status Confirmed ETA Winter Pub Sony Dev Guerrilla Games
Yes, it’s still big, chunky and brutal – and yes, your character still moves in a way that suggests someone’s poured cement into his combat boots as some kind of hilarious jape. But that’s Killzone, and Guerrilla Games isn’t going to start messing with the defining features of its long-running and hugely successful shooter series just because we’re moving to a new generation. However, this time proceedings are a whole lot less linear. File this knowledge under G for ‘A Good Thing’ (or A, if you do your alphabetising like a Neanderthal).
For one thing, you have a new ability that encourages stealth. Tap 8 and you’ll send out an echo pulse that will make known any enemies around you, and enable you to see them through walls as red wireframe outlines. Killzone Shadow Fall’s further attempt to be free from linearity is largely down to the OWL. A flying drone that lives on your back when not in use, the OWL opens up multiple options (attack, pulse bomb, shield and create zipline) when it comes to approaching objectives and combat situations.
For heating up an already strong launch lineup, expanding its colour palette beyond rust and mud, and showing us what next-gen warfare looks like, Guerrilla Games’ latest stomps meaningfully into its lofty position in the Hot 50’s top ten.
Mirror’s Edge 2
Format PS4 Status Confirmed ETA TBC Pub EA Dev DICE
The most-requested sequel of this generation. Mirror’s Edge 2 is finally coming – albeit to the next one. It’s an “open-world action-adventure”, according to EA Labels president Frank Gibeau, to be released “when it’s ready” from DICE. Much as we loved the first one’s mix of parkour and gunplay, expect solutions to restrictive interiors set in vents and car parks and confusing levels which sometimes ground Faith’s pace to pedestrian. “We’re taking more of an action-adventure approach,” says exec VP of EA Games, Patrick Söderlund. “[That was] predominantly first-person running – this will be more of an action-adventure game, but true to what the first one was to a large extent.” At the core of which was, of course, that gorgeous art style – like an Apple-designed Matrix. Now powered by Frostbite 3, visuals are only set to get more wallpaper-worthy.
According to EA Labels president Frank
Gibeau it’s to be released “when it’s ready”
Format PS4/PS3 Status Confirmed ETA 1 Nov Pub EA Dev DICE
We’re already convinced that Battlefield 4 will be the purists’ choice for FPS multiplayer come release, and the only way to go when it comes to tactical and nuanced online play. But then that’s long been the case, as have the doubts over DICE’s ability to craft a compelling single-player game that stands the test of time. The team is certainly making the right noises, and what we’ve seen so far, combined with the focus on a more personal and emotive story, is promising. Whatever the end result, we do know that it’ll likely be the genre leader when it comes to graphical prowess, and as of now the game’s troops look to have land, air and sea superiority over Call Of Duty and its canine companion. But in the FPS war things can change quicker than you can say ‘levolution’, even if not as quickly as it’ll be rejected by your spellcheck.
Beyond: Two Souls
Format PS3 Status Confirmed ETA 11 Oct Pub Sony Dev Quantic Dream
Emote or die: these are the words we imagine Quantic Dream‘s David Cage has tattooed upon his person – one on each pec, with the conjunction located in the man-cleavage. That’s clearly the priority when the French auteur approaches a new project, over and above interactivity and explosive excitement. More than anything, he wants you to feel. It means what he produces isn’t for everyone, but for those who are taken in it elevates his games above most others – and Beyond: Two Souls looks to be the most assured creation yet to come out of this idiosyncratic mould. An interactive movie as much as a traditional videogame, it bears many of the hallmarks of Heavy Rain including, despite what the developer may be insisting, a control scheme that’s largely QTE-driven.
But this adventure, chronicling the life of girl-with-a-ghostly-friend Jodie Holmes, is much more than Press X To Jason Part 2. It’s wider in scope – encompassing 15 years of Jodie’s life – and it’s far more graphically assured. Jodie’s supernatural powers also mean new ways to interact with the world, such as producing a spectral shield in order to push back the flames in a burning building.
But despite diverging from reality, Beyond is mainly keen to get its hooks into you from that emotional perspective. Cursed by her ‘gift’, Jodie’s driven close to suicide after her life takes a dive, and the script (and accompanying excellent voice acting) is morose and involving – so unlikely to be a laugh riot. There may be no freerunning or brutal execution animations, but there is set to be a gripping and tragic tale with you at its heart. After all, tattoo mantras are not to be toyed with.
Final Fantasy 15
Format PS4 Status Confirmed ETA 2014 Pub Square Enix Dev Square Enix
Versus 13 is dead. Long live 15! It’s probably for the best Square Enix tidied up the series’ naming convention before we got Final Fantasy MXVI$%. And while it was always going to be safe to make a couple of assumptions about the next Final Fantasy, particularly about the fabulousness of the hair and the likelihood of the plot involving crystals, there was no predicting how utterly fall-to-your-knees majestic it looks. Anyone left cold by recent instalments is surely right back in after seeing Final Fantasy 15’s incredible environmental damage and squillion-poly character models.
Set in the Fabula Nova universe that hosted the last two games, 15 follows lead character Noctis, prince of a powerful family who have been protecting – yup – some all-powerful crystals for centuries. A medieval war nation invades the Nocster’s city-state in search of said crystals, sparking your adventure into action.
Combat isn’t going to please the purists, but the deal was probably broken for them when it transpired XV isn’t going to be released in 16-bit. Everything we’ve seen so far occurs in real-time: Noctis scaling skyscrapers by using his sword like an ice pick and offing enemies along the way, and taking on Iron Giants and Behemoths that recall FF 13’s monster designs without so much as an ATB in sight. Already in development for seven years and setting off some of E3’s most impressive fireworks, this is arguably PlayStation 4’s biggest blockbuster-in-waiting.
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