The Gamescom PlayStation top 50 – the PS4, PS3 & Vita names to watch out for
Format PS4 Status Rumoured ETA TBC Pub Sony Dev Naughty Dog
After all the happy clapping at Sony’s E3 conference had died down there was, we have to admit, the slightest tinge of sadness. Because as wonderful as the price, used game stance, and pretty much everything else is, we so wanted to catch a glimpse of Uncharted 4 before things drew to a close. Naughty Dog’s Uncharted trilogy was one of the very best things about being a PS3 owner, and in the wake of the sensational The Last Of Us our desire for the studio get to grips with the next generation of hardware is stronger than ever. But just because it hasn’t come to light yet, that doesn’t mean PlayStation’s finest treasure hunter has hung up his plundered artefacts, and we fully expect the fourth instalment to be with us some time next year. What exactly will it entail? Well, loveable characters, witty scripting and graphics so beautiful you want to cry are all safe bets. As is a two-word subtitle. Before Dawn? Total Recall? Sully’s Submarine?
Red Dead 3
Format PS4 Status Rumoured ETA TBC Pub Rockstar Dev Rockstar San Diego
File this one alongside Agent under ‘things we really want Rockstar to reveal in full after GTA 5’, but we wouldn’t bet our houses – or even a particularly tasty cookie – on it happening imminently. You have to think that it will eventually, though. Red Dead Redemption still stands as one of the finest games ever made, let alone the greatest open-worlder. And just imagine what could be done with a next-gen follow-up: baked vistas too pretty to comprehend, sunsets more gorgeous than your eyes can process, and the hides being torn from recently slaughtered animals in more detail than anyone really wants to see. Redemption’s epilogue provided a possible lead as to where the story could go, with Jack Marston every bit as gruff and capable with a six-shooter as his pa. But Rockstar is rarely predictable, so a character change or timeshift is very feasible. What’s not possible is that, if this cowboy fantasy ever comes true, it’ll be anything other than ace.
Castlevania: Lords Of Shadow 2
Format PS3 Status Confirmed ETA Autumn Pub Konami Dev Mercurysteam Entertainment
Gabriel Belmont really has been through the wringer. After a vast, gruelling quest to resurrect his dead wife he fought the devil himself, failed to bring his sweetheart back from the great beyond, and then became Dracula. Plus now he’s in the middle of a bustling city, pale and emaciated, and presumably confused as to why life has been distilled into little more than coloured squares that sit on objects permanently glued to people’s hands.
How the leap into modernity is going to function in Castlevania: Lords Of Shadow 2 is something of a mystery, but our recent hands-on confirms that the gameplay refinements are working nicely. Being able to control the camera with the right stick is a pleasure, and the weapon-swapping system works a treat – your new sword replenishes health, while glowing red claws deal extra damage and can break through enemies’ shields. The Colossus sections are also far more involving: tests of platforming skills and timing rather than QTE aptitude. One of PS3’s most underrated – and just plain best – looks set to get better.
Gran Turismo 6
Format PS3 Status Confirmed ETA Winter Pub Sony Dev Polyphony Digital
If there’s an excuse for the biggest and best motorsport franchise on PlayStation not sneaking into our top ten, it’s that we’ve only seen it on PS3 so far. Polyphony boss Kazunori Yamauchi’s been fairly transparent in stating: “We do have a PlayStation 4 version in mind” – but the closest we can get to seeing that version in action for the present is by squeezing our eyes tight shut and making ‘vroom!’ car noises to ourselves.
“We do have a PlayStation 4 version in mind”
Kaz’s vision for Gran Turismo 6 focuses unwaveringly on fan requests. You raised your voices about the labyrinthine menu structuress, long loading times and feature-light multiplayer, and Polyphony has responded by getting them sorted right out in GT 6. In addition to this, there’s an improved track builder that allows longer circuits around prettier places, and of course more cars. 200 more cars for your insatiable trackside orgy, in fact.
It’s the physics update that’s likely to prove the standout feature here, though. Genuine telemetry data has been piped into Gran Turismo 6’s engine by the tanker-load in order to create a more realistic and responsive driving model than has ever previously been on offer in the series. And, let’s face it, isn’t that what Gran Turismo’s appeal has always been about?
Format PS4/PS3 Status Confirmed ETA Spring 2014 Pub Activision Dev Bungie
Destiny isn’t designed to be enjoyed over a tight-as-razor-wire six-hour campaign, or protracted over a tacked-on multiplayer mode you’re only playing to get the remaining trophies. This is a shooter with genuine vision – a game that looks as if it can actually deliver on that quickly dulling sentiment devs love to talk about, and blur the line between single- and multiplayer gaming.
Post-E3, Destiny’s high-concept spiel got a lot less nebulous, and anyone hoping for Halo: PS4 Edition was instead met by something better. A game world that looks so rich in narrative and visual detail that you’d be happy to just take a stroll in it with your gun holstered, or pick a point in the sky and fly to it in your own vessel. But like all great open worlds, it’s the spontaneous meetings, battles and finds along the way to those self-determined locations that build the story of your game – your own mythology.
It’s moments like running into a stranger who’s exploring, just like you, and finding yourself teaming up to take down a horde of enemies – all in the name of protecting Earth and amassing a vulgar amount of loot. The great thing about Destiny’s enemy design is that it’s inspired not just by sci-fi, but by every far-reaching corner of mythology you can find – pirates, zombies, robots, beasts and impossible machines. But if you’re going to set your game across the whole solar system, you need to dig deep for inspiration when it comes to populating it.
Combat was never likely to be a weak point in a game being developed by Bungie, seemingly at its leisure (the game’s already been in production for at least five years). While it does owe something to the Halo series – the overall feeling of gravity in the world, player movement speed and enemy animation style – Destiny’s gunplay draws from MMOs that encourage class-based combat. Titans act as tanks, taking heavy fire and dealing out the big hits, while Warlocks use their space wizardry to fire off magical powers with greater mobility. Hunters, the final confirmed class thus far, are your strongest bet for living out the decades-old Boba Fett bounty hunter fantasy, and are styled accordingly. Choosing your race along with one of these classes will work as a modifier, enabling all manner of crossbreeds. It doesn’t get much hotter than this on the list, and Destiny quite rightly perches near the top of the pile.