Metal Gear Solid 5 needs PS4 to fully tap the potential of Kojima’s Fox future
I want MGS 5 The Phantom Pain like its legendary pirate-eyed soldier craves two working peepers. Konami’s Fox Engine is capable of feats of graphical voodoo you couldn’t have imagined while your corneas were being scraped out by Ridge Racer 7’s jaggies. The only problem is, I don’t think PS3 is capable of giving this exciting new tech the platform it truly deserves. It needs PS4.
Metal Gear Solid 5 needs PS4
Yes, the rain-soaked footage of Big Boss infiltrating a prison camp revealed before last year’s Tokyo Game Show was uncannily handsome. It was also being played on a PC “running on current-gen specs”. Hmm. Excuse me while I sit down for a pint with Little Callum Cynical.
I don’t doubt MGS 5 will be one of the best-looking, and simply best, games on PS3. The Fox Engine was designed with next-gen in mind, though, and it would be a crying shame if the first game to utilise its wizardry was limited by current-gen specs. With the engine’s forward-looking architecture, sprucing up the assets for Sony’s next-gen machine would hopefully be a straightforward task. Just imagine how much more expansive those new areas could be with 8GB of unified system memory.
Make no mistake: PS4 also needs MGS 5. Look back to PS2 and PS3’s debut years and aside from the odd glistening exception you’ll find heaps of games that piled on the pretty, but sported less nuanced design than the greats of the previous machine. Would you rather play MGS1 or PS2 launch ‘darling’ Orphen: Scion Of Sorcery? Case closed. Devs tend to pare down the ambition of design decisions at the start of a console cycle to squeeze in all the graphics. Although it’s been crafted for PS3, I’d bet my Uncle McTattie’s farm on MGS 5 being more sophisticated than any of PS4’s launch fare.
Although it’s been crafted for PS3, I’d bet my Uncle McTattie’s farm on MGS 5 being more sophisticated than any of PS4’s launch fare
But the biggest reason Sony’s new box needs MGS 5? Without it, you likely won’t see a proper PS4 Metal Gear until 2017. Traditionally, there’s always been at least a three-year gap between each proper entry. I for one would rather have a shiny PS4 port of The Phantom Pain than go Snake-less for the next few years. C’mon, Koj. You know it makes sense.