Assassin’s Creed 4′s stealth fixed says director: “We’ve worked hard to address concerns & make [it] viable”

Assassin's Creed 4 comicon assets

Assassin’s Creed 4′s director, Ashraf Ismail, has said that issues concerning the last game’s glitchy stealth has been, “one of the biggest things that we’ve worked [on] to address people’s concerns”.

Assassin’s Creed 4′s stealth is “viable gameplay”

After Assassin’s Creed 3 Ismail says Ubi had, “A lot of feedback: people loved the naval [combat], people really enjoyed the fight, but we knew that the stealth element was something that we needed to push”. As a result Ismail confirms the team have, “put effort into the system to make stealth really viable gameplay”, adding, “if you really wish to play the game completely in stealth then you can”.

According to the director part of the changes involved, “really simplifying the rules of the system. I think this was something that was hard for players to deal with previously; that they didn’t understand all the rules or the feedback wasn’t strong enough”. First up then is that AC4, “really simplifies how you get detected, how you escape detection, how you sneak up on a guard. All this stuff has been really simplified and made much more intuitive. The feedback itself has also been improved, so now we really focus on what the player needs to know. And that’s the feedback we get.”

As well as communicating what’s going on to the player more efficiently, “We’ve given Edward a bunch of new stealth tools” says Ismail. “I won’t go into too much detail, but having tools that work in range, having tools that work in close combat, but have a stealth element to them. So, we’ve given Edward a bunch of new tools as well”. The enemies are also now much more easy to identify, or as Ismail puts it, “more iconic”. He uses the gunners as an example: “They’re really, very deadly. So these are characters that you pretty much want to sneak up on. You don’t want to run towards them, because they’re very deadly, very powerful, they’re always on high ground, so they have a bit of an advantage on you, so you really have to use the stealth to take them out”.

There are elements we’re pushing in AC4, stealth being one of them, that we’re making sure we really pay attention to what people have to say

While these changes have developed from feedback following the previous game’s varied reception Ismail defends the last Creed: “I think Assassin’s Creed 3 was really a great game, it had its faults for sure, but there was a lot of people that truly loved the game. I think there are some elements that we are pushing in AC4, for example stealth being one of them, that we are making sure that we are really paying attention to what people have to say”.

 

 

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