For those who think ‘procedurally generated’ sounds like something dull that belongs in an office full of suited executives and spreadsheets, think again. This slice of next-gen psychological horror will keep delivering the scares by ensuring that every time you play, the environment (ever-so-helpfully) changes. “Each time you start the game the entire world will be different; from the layout of the level, the location of items you find, and, most importantly, the encounters you stumble into,” explains Zombie Studio’s Collin Moore. “You will never have the exact same experience twice. As fans of the horror genre know, once you see a scare you never get that same feeling again. That is what we set out to solve with Daylight: give fans a way to be scared each and every time they play it.” Powered by Unreal Engine 4 and packed with long dark corridors and creepy china dolls, it looks like Daylight will be one to watch – and probably hide from – in 2014.