Naughty Dog to keep current gen engine for PS4 games
The Last Of Us’ game director Bruce Straley has said that Naughty Dog will keep its current gen engine when it switches over to PS4, saying the team will change, “only pieces and parts as we need”.
Naughty Dog to keep current gen engine for PS4
The decision has been taken after the Dogs “scrapped everything at the beginning of Uncharted 1″, even though by Straley’s own admission, “we had a perfectly good engine with the Jak & Daxter franchise”. This was due at the time to, “hype over what next-gen was going to be”. The promise being, “it was all going to be like movies, like a pre-rendered cutscene-style fidelity,” says Straley. He admits that, “what we’re able to do now is pretty damn close, but it took Naughty Dog four games to get there – one of the top developers in the industry with some on the most amazing scientists working in our programming department.”
For that reason Naughty Dog is planning to build off of it’s current engine for PS4 this time. Speaking about the last generation transition Straley says, ”We could have started with something there and then built off of it and only changed the pieces and parts as we needed, when we needed. We learned our lesson in saying, as we move into development into next-gen, we want to take our current engine, port it immediately over as is and say, ‘Okay, we have a great AI system, we have a good rendering system’. We have all these things that already work. Only when we hit a wall will we say, ‘When do we need to change something? When do we need to scale it? When does the gameplay, when does the story, when does the world that we need to create – when does this engine hit the wall? Right, now we need to change this part of the engine.’”
Thanks Digital Spy.