I have to admit I felt a bit Picard facepalm when Sony chose Knack as the first PS4 game to publicly reveal. Nothing against it but, you know, Knack? Apparently that was the point, though, with president of worldwide studios Shuhei Yoshida saying it was an “intentional” message.
Knack intended as “a Crash Bandicoot for PS4″
Shuhei Yoshida apparently says the PS4 game was deliberately chosen as the first thing anyone saw at the PlayStation Meeting event for a reason. “We’d hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games,” says Yoshida. “People like these but these are not the only kinds of games that people can have fun with”.
“People like these games but these
are not the only kinds of games
that people can have fun with”
Because of this Sony wanted to ensure that raw power wasn’t the only point people took away from PS4. “The biggest message that we wanted to send in preparing for the event was [that] it’s not the hardware that is the biggest focus. When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people use and experience, enjoy games, realised by the system software features and network functions.” (You can read an PS4 interview with senior VP of worldwide studios Michael Denny here where he outlines all Sony’s key ideas and strategies and ideas in detail)
Shuhei says that Knack director and PS4 system architect Mark Cerny pitched the Knack as, “[a] Crash Bandicoot for PS4″. That concept apparently tied in nicely with Sony desire for the new console not to be seen as newer, shinier way of playing COD.
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