Beyond: Two Souls PS3 preview – A last hurrah for current-gen

Update: See the latest Beyond: Two Souls screens.

Great news for those that fell in love with the award-winning interactive drama Heavy Rain: Beyond: Two Souls on PS3 looks substantially better than the evocative (i.e. compellingly miserable) serial killer thriller.

Beyond: Two Souls PS3 preview

Actually, the Ellen Page-fronted adventure could very well be the most visually impressive game of the current generation, easily surpassing the graphical fidelity that Sony promised PS3 was capable of back at E3 2005.

After mere seconds playing the game at developer Quantic Dream’s headquarters in Paris, it’s immediately apparent Beyond boasts near-unfeasibly detailed character models whose faces are designed with such care and craft that you can really sense their underlying emotions by just gazing at them.

Quantic Dream is keen to stay with PlayStation for a long while yet.

Not only is Jodie Holmes’ supernaturally realistic mug courting almost PS4 levels of eye arousal, but Quantic Dream is keen to stay with PlayStation for a long while yet. That’s according to the studio’s co-CEO Guillaume de Fondaumière, who tells OPM that Sony provides so much creative freedom that the studio isn’t even thinking of partnering with anyone else. “We started working with Sony in 2006 and it’s been a very interesting relationship ever since. It’s a partnership that’s been built on trust,” he tells us.

“This isn’t a partnership where we are forced by a big company into giving immediate results. That’s fantastic for a studio like us. Ever since we started our partnership, Sony just said it was going to give us the money to build these games and we said we were going to work as hard as we could and reward it for its trust.”

“We proved with Heavy Rain that we can be profitable by making a game for just one platform. Would we have made more money by going multi-platform? Of course, but on the other hand, we wouldn’t be working with Sony as a publisher. We’re certainly not going to change partner for the sake of making more money; that’s not the philosophy behind our studio. As long as we can create the games we want to create, we’ll stay with Sony.”

There’s another important reason why Quantic Dream is sticking with PlayStation, said de Fondaumière; it allows the team to focus on one platform and get the best out of it. And after witnessing Beyond, it’s clear that you’re looking at the work of a developer that’s spent seven years getting to grips with PS3.

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