Throwing a pretty large log on the fanboy fire, Braid and The Witness developer Jonathan Blow has been speaking about the power of PS4′s specs, specifically its speed and optimisation compared to PCs.
Jonathan Blow: PS4 “has faster RAM than a PC”
Talking about developing The Witness, a PS4 puzzle game, he said, “We’re mostly interested in the base machine and how fast it is – the fact it has faster RAM than a PC, which really helps in shuttling graphics resources around, and since it’s not running a heavyweight operating system like Windows that gets in the way of your graphics. Rendering stuff through Windows has an impact on performance. Since a console is just about games, that doesn’t happen, and the equivalent game will run faster. And if you can target to specific hardware you can make it run faster, too”.
He also spoke about developing on console and choosing PS4 saying, “Nobody can really know what is going to happen with next-generation consoles. I really don’t know. But it seems to be a good idea to be there. PS4 seemed like the best one to lead on. We naturally started developing on it late last year and we’re very happy with that decision”.
He also commented that “I do think [Sony] realise that downloadable games are going to be bigger than they ever have been”. It’s a statement that seems to tie in with Sony’s plans to make the PS4 as easy as possible to develop for to attract developers. Blow is a fairly prominent indie development figure and Sony securing his services for the timed exclusive release of The Witness seems to be as much a statement as a simple deal.
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