A likeable protagonist
How many times have you looked at the lead character in a JRPG and thought; ‘Really? I’m playing as Androgyno McGoldilocks again? A 14-year old orphan from a sleepy hamlet in Leaf Valley with a secret power that will help him defeat the Dark Lord who’s actually his supposedly dead Dad?’ The incessant drip-feed of pure-hearted teenage leads has got to change, especially in an age where performance capture technology has lifted videogame characterisation onto near enough the same level as the silver screen. Give us a hero with a bit of bite – an honourable thief, a disgraced palace guard, a reluctant assassin, anything. And for chrissakes, give him some stubble or something.