David Cage: “Sequels kill creativity. We want to give [what gamers] want without knowing they want it”
David Cage has said that “sequels kill creativity and innovation”, adding that “many people want the same and if that’s what you offer them, they will gladly buy it”.
David Cage: “sequels kill creativity”
“The result is very simple,” explains Cage. “Gamers invest money in publishers having no interest in innovation”. So according to Cage we get keep getting repeats and numbered installments because that’s what we pay for. “[Gamers] encourage [publishers] to keep making the same game every Christmas, and everybody’s happy”.
For Cage that’s not the way to do it. “If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation”. That’s why Beyond: Two Souls is going to be different. “We don’t give people what they expect. We want to give them something they want without knowing they want it”.
This interview appears as part of our Beyond: Two Souls features in the latest issue of Official PlayStation Magazine UK.