Black Ops 2 online tips from David Vonderhaar – COD’s design director’s perfect loadout

black ops 2 multiplayer maps tips guide

Black Ops 2’s create-a-class has been totally suited and re-booted thanks to the new Pick 10 system. You’re no longer constrained to picking content from each category. Pick 10’s titular ten-point system offers over a million combinations. Every piece of content – be it Primary, Secondary, Attachment, Perk and so on – is worth one point, and you can spend your ten points in any way you like. It’s simple, but designed to encourage a greater level of customisation for individual play styles. Here’s Treyarch’s design director David Vonderhaar with his perfect ten and a guide to ruling online.

Black Ops 2 online tips from David Vonderhaar

David Vonderhaar“We’ll start with a blank custom class, and let’s say I’m playing a long-range map. Black Ops 2 is a very fast-paced game and there’s a lot of close-range engagements, but there are also some interesting maps such as Turbine and Drone that have some healthy long-range distances. But they also have interiors, so you need to be super-flexible within a single map.

I’ll start off with a core primary weapon, something with a high rate of fire and high damage like the SCAR-H or Type 25 Assault Rifle (1/10) plus the Extended Clip Attachment (2/10). Since I’m aiming for both long and short-range effectiveness, I’m also going to equip the Select Fire Attachment (3/10), where pressing left on the D-pad changes between burst and auto-firing and makes you deadly at both distances. I’ll also pack a B23R Pistol as my secondary weapon (4/10). For my Tactical slot I’m opting for Trophy System (5/10), which eliminates any enemy projectiles that come within ten metres of [where it’s been placed]. This will not only protect me, but also my teammates – while boosting my scorestreak, too.

For protection I’m going to load up on a Flak Jacket from Tier 1 Perks (6/10) – it also provides protection from explosives – plus a Tactical Mask from Tier 3 (7/10), which cancels out the effects of Flashbangs, Concussion Grenades and Shock Charges – this is primarily a defensive class, after all.

I’m going to take grenades in both my Primary (8/10) and Secondary Lethal slots (9/10), so I also need to equip the Danger Close Wildcard (10/10) [to enable me to do so]. There you have it – Pick 10. What I’ve traded out here is my Tier 2 Perk and a Tactical slot in order to double down on firepower and explosive damage. This is a great loadout for capture the flag if you’re a defender, as it boasts both flexibility and range.”