Assassin’s Creed 3 day one patch “highly recommended”, fixes 44 issues. Review at 4pm

Assassin's Creed PS3 exclusive DLC

[Read our full Assassin's Creed 3 PS3 review here.]

Assassin’s Creed 3 is getting a day one patch that fixes 44 known issues many of them game-breaking bugs. Here’s the full list with spoilers hidden. Our Assassin’s Creed 3 review will be up at 4pm.

Assassin’s Creed 3 day one patch

It’s not quite breaking the record of Medal Of Honor Warfighter’s day one patch that fixed 46 issues but it’s still a worrying high number for such a high profile game. The patches own notes say the update is “highly┬árecommended”. No idea what you’re meant to do if you don’t have the internet. Some of the things mentioned are kind of amazing. I think “Player could remain stuck if he exits a slopped hay stack at a certain angle” is my current favorite and most of what’s issues seem to be game stopping bugs rather than a few missing textures.

Bug Fix

- Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
- Fixed a bug where counter-killing with the bow does not always work
- NPCs spawned too far away could end up being of the wrong type
- Camera could remain stuck after the player being respawned
- Player could remain stuck after diving from a waterfall
- Player could remain stuck if he exits a slopped hay stack at a certain angle
- player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
- Under rare circumstances, the crowd would stop spawning
- Fixed an animation glitch when interrupting the reception from high profile jump
- Fixed various occurrences of missing sounds
- In some cases, the Animus Database sound ambiance was not stopped when exiting
- Various stats and leaderboards were not showing up properly
- Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

- Mission “RETURN TO ABSTERGO” – fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
- Mission “A DEADLY PERFORMANCE” – Mission would not continue if the player decides to climb the wall instead of using the ladder
- Mission “JOHNSON’S ERRAND” – fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
- Mission “THE SURGEON” – Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
- Mission “THE SURGEON” – fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
- Mission “WELCOME TO BOSTON” – The courier side-quest next to the general store would not start properly
- Mission “EXECUTION IS EVERYTHING”, fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
- Mission “THE BRADDOCK EXPEDITION” – Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
- Mission “FEATHERS AND TREES” – NPC’s would not detect beams properly, preventing them from performing the trunk around move
- Mission “FEATHERS AND TREES” – Mission would not continue if the player doesn’t follow the expected path
- Mission “HUNTING LESSONS” – Mission giver could not be there if the player goes away and comes back
- Mission “SOMETHING TO REMEMBER”, fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
- Mission “ON JOHNSON’S TRAIL”, fixed a bug that could cause the optional objective “Use powder kegs to destroy smuggled cargo” to not be saved properly if the player reloads during the mission
- Mission “THE TEA PARTY” – Optional objective “Dump crates of tea in the water” could not be completed if the player threw all crates before having killed all guards
- Mission “THE MIDNIGHT RIDE” – Mission could not be completed if the player interacts with the delivery quest giver along the way
- Mission “BRIDEWELL PRISON”, Player could remain stuck prison cells
- Mission “PUBLIC EXECUTION” – Crowd NPCs could be spawned in or walk through a cart during a cinematic
- Mission “SOMETHING ON THE SIDE” – Optional objective “Perform a successful static eavesdrop” could not be completed.
- Mission “MISSING SUPPLIES” – Optional objective “Do not hide in the hay cart while following the convoy” not being saved properly if the game is reloaded during second part of the mission

Crash Fix

- Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
- Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
- Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Mission

- “OAK ISLAND” – Player could pass through the ground when diving into the cave
- “OAK ISLAND” – Wolves could stop attacking the player and remain stuck

- Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Homestead

- Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
- On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance

Side Quest

- Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
- Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
- New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
- New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet

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