Crysis 3′s player freedom strikes “a solid middle ground” between Crysis 1 & 2, says producer

Crysis 3 PS3 screens and art

Speaking to Crysis 3 producer Michael Read we recently asked about the game’s player freedom, specifically given the move over the series’ history from island to city, to city in a bubble. He told us that the third installment strikes “a solid middle ground” between the two previous chapters.

Crysis 3′s freedom “a solid middle ground”

Where Crysis 1 was a wide open island, Crysis 2 appeared to become constrained within the environment slightly by putting it in a city. “Crysis 1 and 2 were different extremes and each with their own merits and faults. I still believe that some of the ‘linear’ comments we get regarding Crysis 2 have to do more with the visuals that people were presented with in the game using a closed off space like NYC urban grid. The freedom element was still there to some extent, but presented in a different way.”

In Crysis 3, however, Read says, “We really have a solid middle ground between the two games that allows the player to approach challenges in dynamic ways while still keeping them focused on the endgame goals. The ability to replay the action sequences in different ways really added a lot while still keeping the player focussed on a goal”.  Part of this is as a result of working on the game’s locations. “The environments are definitely one of the biggest changes. We were really able to identify a lot of the merits from the first two games in terms of the environment and capitalize on those for Crysis 3. The mix between broken down urban, lush rainforest, and more open spaces only helps to reinforce this experience”.