GRID 2 preview – “players are going to feel as immersed as a real driver”

“They wanted it to be fantastic and we wanted it to be fantastic. I guess in the grand scheme of things four years is a maybe little longer than we would’ve liked to have taken over it, but you know, there’s good reasons behind that and I think we’ll have a much better end game experience for being able to take that time.”

So it’ll be GRID, refined. What else? Iain Smith is keen to outline the changes to multiplayer, in which Racenet is now a crucial component: “I think in the initial phases it’s about isolating what the pitfalls of the racing genre are, and really finding what those jarring elements of it are. With a first-person shooter for example the respawn mechanic allows players to instantly jump straight back into the action, and we’ve really tried to pull things like that across into our titles.”

“But really it’s not just about individual mechanics and individual things that fix individual problems; it’s more about the bigger picture of actually being able to supply unique experiences to players that within a boxed product on its own would be able to provide unique experiences, but actually having that umbrella service of RaceNet allows us to create things in the online space were only possible with that type of connectivity.”

Ultimately, GRID 2 isn’t trying to re-invent the wheel. It’s trying to convince you that you really are at the wheel, striving for more believability than any racer that precedes it. And when it all comes together, says Moody, it’s as close as you can come to a religious experience with your PS3.

“You’ve been told a little bit about the handling and the True Feel System,” he explains, “but I think there’s a moment in the game were all of the different components come together in terms of really crystallising what the racing experience is. Whether it’s the audio, or the handling of the car or whatever that may be, some moments in the game where you really get that spark and that sort of holy moment of gaming.”

Codies aren’t the type to throw out hyberbole like a gospel preacher on a RedBull drip, so when they speak in those terms it speaks volumes. You don’t have to believe what they’re saying, but even with maximum skepticism engaged you can tell these guys believe in what they’re making. Lines of code all look the same to us, but that passion’s gotta show up in there somewhere.