Metal Gear Solid: Ground Zeroes info: every detail we have on MGS 5
Kojima has finally announced MGS 5 in the shape of Metal Gear Solid: Ground Zeroes, an open-world stealth adventure using the FOX engine and seemingly starring Big Boss. Here’s all the info we have so far…
Metal Gear Solid Ground Zeroes info
Metal Gear Solid: Ground Zeroes’ reveal at the 25th MGS anniversary posed more questions than watching a boxset of Lost after suffering a serious head injury. Is Hideo Kojima’s latest Gear more Grand Stealth Auto than streamlined sneaker? What will Konami’s ultra sophisticated FOX engine bring to the latest Snake shindig? And who exactly was that bald dude who looked like he’d just been thrown into a Glaswegian chip shop’s deep fat fryer?
Following on from a Metal Gear Rising demo at the event (featuring Raiden slicing up a Metal Gear Ray) Kojima unleashed a 20 minute, real-time demo of Ground Zeroes powered by the new FOX engine. It began with a cutscene opening on a military base being doused in the sort of sky juice we’ve not seen since MGS2’s rain-swept tanker intro. After a snazzy camera pan a scared and burned G-Man type in a swanky suit and hat is seen being escorted by a group of tooled up soldiers until he eventually comes across a young boy imprisoned in a cage – which no one seems particularly bothered about.
The last time we saw the Fox Engine in action, it was a little boy with a dog, not a life of imprisonment
Cue a brief conversation and the mysterious suit throwing the youngster what looks like a portable CD player (more on this later). The man is then transported to an airfield, where he begins to remove an ‘XOF’ symbol from a helicopter. Soon after, the whirlybird whisks him away. Metal Gear 4’s end-titles song plays in the background throughout.
Then things really pick up. No sooner can you let off an excitable cry of ‘La-li-lu-le-lo’ than a familiar face pops his head onscreen after scaling a nearby cliffside. Sporting a distinct Splinter Cell chic, the figure flips up his night vision visor and we’re introduced to a chap who’s a dead ringer for MGS2 era Solid Snake/a youthful Big Boss.
A poster of Big Boss(?) at MGS's 25th anniversary. Notice the eye patch straps under his visor
Like kebab follows six pints of liver rot this well choreographed scene gives way to an appearance by Kojima himself. Stepping up to the grand stage with pad in hand he proceeds to give the stupidly excited audience a live demo.
Taking control of Snake, Koj enters into MGS 4’s crouched stance and starts getting his sneak on around the large military base. During the ensuing action, Snake shoots guards with a third-person aiming system, avoids spotlights, rides a jeep and then embraces his inner Robert Duvall by getting airlifted out by a chopper with Ride of the Valkyries playing in the background.
Annnnnd breathe. So what can we garner from arguably the most exciting showing from Kojima since E3 2000? Well, it certainly looks like Ground Zeroes is going to straddle the sandbox. The move to an (at minimum) semi-open world looks certain. Not only was the base Snake moved through larger than any previous MGS environment we’ve seen, but our cig-obsessed hero could even call in jeeps and helicopters to get around more quickly.
It’s a ludicrously exciting premise. Metal Gear’s insane level of micro detail coupled with the potential freedom of a GTA 5. WANT. Guns Of The Patriots’ South American stage did hint at a more open MGS experience, with its relatively expansive battlefields and multiple routes to the mansion near the end. But this would be in a different league entirely. In a interview about Project Ogre Hideo Kojima once said “The kind of game I’m making is some game that has a very wide entrance, a very open entrance. Rather than making something very cinematic, [I plan to] make something very free”. It’s actually possible then that this could be Project Ogre and actually an MGS spin off, with number 5 still on the way.