Dead Space 3 shaped by feedback: “We listened to what reviewers and players said”
With multiple paths, new weapon customisation and more, plenty has changed in Dead Space 3. According to executive producer Steve Papoutsis most of the new features are a direct result of fan feedback from the previous games.
“In today’s age with all the social media and all the ways that we can get feedback from people, we need to look at those tools and really self-evaluate and say, ‘what could we have done better?’” explains Papoutsis. “With Dead Space 2, things that I think we all could have done better is continued to vary the pace from beginning to end,” he explains. “Toward the end of the game, it got to a point where it was just relentless. And if we could have added a bit more variety towards the end and mixed it up it would have been a little bit better.”
Dead Space 3 weapons a “focus area”
The super secret new weapon system is also a result of seeing how people played the previous games. “We wanted to figure out a way to get players to experience more of their weaponry. People tended to kinda pick one weapon and upgrade that, and they didn’t really wanna explore all the neat weapons we made.” As a result the new (rumoured) gun crafting system became a “focus area” for Dead Space 3. “We looked at player paths and behaviour, and listened to what reviewers said and players said, and our new customisation system that I can’t really go into, really I hope addresses that and gets people to play differently.”
It’s a similar story with the new, more open levels. “One of the knocks was: ‘well Dead Space 1 and 2 were very enclosed and very linear,’ so in Dead Space 3 we’re looking to open that up and give that idea of the beta path content (side quests) and more stuff to explore.” Ultimately, while 3 introduces the biggest changes the series has seen, Papoutsis says, “We just want to continue to evolve what we’ve done. We felt like we did a lot of good things, we should keep doing those, but we should continue to push ourselves.”