Ratchet & Clank’s tower defence explained
New information on Ratchet & Clank: QForce‘s gameplay has shed a little more light on how its tower defence sequences will work.
Described by developer Insomniac Games as ‘action tower defence’, the sections will see players defending their bases from waves of oncoming Grungarian enemies.
From their bases, players will be able to deploy three different types of units: turrets, mines and barriers – which will come in a variety of flavours. The focus will be on effectively combining these resources in order to ensure that enemies are dispatched before they reach players’ inner lines of defence. There will also be several different types of enemies, from powerful melee-centric Brawlers to Engineers – crafty foes that will try to wreck players’ carefully fortified defences.
Screenshots appear to show these sequences playing out in third-person, rather than the traditional top-down perspective that many games in the tower defence genre adopt. Production Director Shaun McCabe has cited games like Orcs Must Die! and Dungeon Defenders as inspirations, which might explain this design decision.
The game will award players medals based on their performance during these new sections, which in turn will unlock upgrades and perks for Ratchet, Clank and Qwark.
The tower defence sequences will sit between signature run-and-gun platforming segments, which will return to the ‘classic camera, weapons and third-person Ratchet gameplay that the series is known for’.
A competitive mode has also been teased, details of which are to follow.
Ratchet and Clank: QForce will be released in Q4 2012 and is exclusive to PlayStation.
Thanks, EU Blog.