Dead Space 3: 8 changes & Visceral’s reason why they won’t break it


It’s thinking outside the corridor

After two emotionally scarring outings through claustrophobic space stations, Dead Space 3 is breaking out of those confines and plonking you – among other as yet unknown locations – on a frozen planet called Tau Volantis. The new outdoors levels give Visceral a chance to scare you in new ways, explains studio head Steve Papoutsis: “When you have a white-out condition, you can’t see what’s in front of you. Now you can have enemies coming out of the mist or popping out of the snow at you.” Being outdoors also opens things up for more player exploration – and for the game to mess with your expectations.