6 things Dead Island 2: Riptide needs to fix

1

The combat

Hitting zombies upside the head basically worked in Dead Island but it was a bit disconnected. You waved your electric death stick around and eventually the thing you were hitting died because it felt like it. Even with the analogue combat system you had to use your imagination. I’d like to see a more realistic physics-based system in Riptide with your blows having real impact rather than just triggering squib-like explosions. Imagine a system where using large, heavy weapon lifted a corpse off its feet and sent it flying?