Lego Batman 2: DC Super Heroes PS3 preview
Not that a new Lego game isn’t something to be excited about anyway, but Lego Batman 2: Super Heroes (two words, really?) is a whole new level of buildable awesome with a summer 2012 release date. With the first Lego Batman the biggest selling of the Lego franchise so far (yes, that may have been me buying it over and over), Travellers Tales had the perfect excuse to revisit the pint sized Dark Knight and this time they’ve given him some friends to play with in the shape of Superman and other famous DC faces. (We’ve also got the first Lego Batman 2: DC Super Heroes PS3 screens and trailer).
Then there’s just the small matter of a massive open world Lego Gotham and yes, that’ll be the first time that we have talking mini figures. ”The story has been written for the game,” explains producer Phillip Ring as he picks up the controller for the demo, “It’s a new story that people won’t have seen before. We had a lot of feedback from the first Lego Batman. People really liked the story but they weren’t exactly sure what was going on. Without talking it wasn’t as clear, so for the first time all the characters are going to have voice actors. We want to do our characters justice.”
This is a huge step for the franchise but completely makes sense with an original story and can really bring a new level to a series that is currently full of parodic humour but no actual speech. This is a really interesting development for the Lego franchise as a whole.
Settling down to watch the demo, it’s instantly obvious that TT Games have pulled out all the stops to make this the best possible Lego experience. Batman and Robin are battling a horde of goons at a disrupted awards ceremony where Lex Luthor hasn’t been impressed by Bruce Wayne’s Man of the Year award win. The villains of Gotham have descended on the party and Batman has been forced to suit up and fight back while a totally over the top Batman theme plays in the background.
The combat looks infinitely more satisfying than the previous outing as the Caped Crusader pummels his enemies into studs. More reminiscent of Arkham City’s fluid combat, this Batman combines solid punches and kicks and goons literally fall to pieces around him.
Robin too has been upgraded in the combat department, with his fighting style a more stylish capoeira based combination of flips and takedowns. Robin also has a pole that he can fight with, again a bit like a Lego-fied version of the Boy Wonder in Rocksteady’s latest. ”The characters throughout the game all have their own animations and styles, ” explains Ring. “Batman has so many different variations and so now we get to do our own Lego versions of these characters.
Take Superman. The way that we’ve done Superman almost comes across as arrogant but he’s not actually aware he is being arrogant and cocky. We reflect that in his animations. He’s always slicking his hair back. “Superman becomes a vital part of the story but Ring was being coy regarding the story line.
Needless to say, the villains of Arkham Asylum have broken free and there is the slight problem of a team up between the Joker and Lex Luthor. Both heroes and villains will be unlockable as the game progresses, with the villains particularly effective at retrieving those rather cheaty red bricks.
While I watch the stud carnage on screen, a number appears in the corner of the screen. Another new feature for Lego Batman 2 is the addition of combo multipliers. Keep beating up those goons and your multiplier will climb higher giving you more and more studs for the purchase of more items. It adds another level of challenge as you battle the swarms of goons as Lego games aren’t exactly harsh on players as you always respawn in the exact same place, minus a couple of studs.