Quantic Dream’s David Cage says “the next games” will look much better than Kara.

Kara could do better

Interesting plural there. David Cage, Quantic Dream’s boss and Heavy Rain director has been talking to both CVG and VG247 about the incredible Kara PS3 tech demo that, so far, has stolen the show at this year’s GDC. “Kara was made a year ago, so the technology has evolved a lot since then” he told CVG.

According to Cage “We’ve worked a lot on the cinematography, we’ve worked a lot on lens flares, on diffraction and how the light plays on the optic… We’re playing with all these things, so I think that the next games – whatever they are – are going to look much better than Kara.”

When VG247 asked him why he wasn’t eyeing up next gen technologies yet he replied, “There’s a time for everything. We have this close relationship with Sony, and we just wanted to work on PS3 because this is a console that everybody has at home today. We just wanted to push the envelope on this console and show that it can actually go much further.”

This is also a completely new engine to the one used in Heavy Rain. Speaking to Eurogamer Cage mentions that, “There were many things we couldn’t do on the old engine, so we decided to build a new one from scratch. Kara’s the very first thing we’ve done with this brand new engine, so it’s not optimized – it’s got 50% of the features that we have right now, as Kara was done a year ago.”

Cage also thinks that a tech upgrade won’t fundamentally change games, telling CVG,  ”Whether it’s on PlayStation 3, 4, 5 or 6, the process of writing a good script, working with actors, building characters etc… In the future we’ll do it with more polys and more textures, but fundamentally what we learn right now will remain consistent.”

Mirroring what he told CVG Cage also said to VG247 that Kara was “a proof-of-concept” and that, “It was a technical showcase a year ago. Then we said, ‘OK, this is done,’ because we got it to work in-engine. So we were happy enough with it a year ago, and then we looked at it recently to decide if we wanted to share it with other people. It still works. It’s definitely not the best my studio can do, but it’s still good.”

So to clarify, Kara is ‘not the best’ Quantic Dream can do. Whatever they’re working on will be better…

Thanks CVGEurogamer and VG247

Compare Kara to Heavy Rain’s precursor, The Casting.