Assassin’s Creed 3 combat “ripped apart and rebuilt from the ground up”
The new creative director of Assassin’s Creed 3, Alex Hutchinson, has revealed some big changes on the way for the series. The former lead designer of Spore has said “I come from a design background so I tend to look at what we can do design wise” when asked about his plans for the threquel.
Check out the latest Assassin’s Creed 3 trailer and more info here.
Speaking to GI he’s admitted one of the key areas he wants to address is the “core mechanical stuff to do with the fighting”. He then goes on to say “I think we can make a much better fight. So we’ll be ripping that apart and rebuilding it from the ground up”. Considering that’s such a core part of the Assassin’s experience it’ll be interesting to see what he comes up with to replace it.
He also talks about opening up the game more. “I wanted to get away from the very linear nature of going from mission to mission that was in the previous game. Obviously the story is this huge backbone in the game but having other opportunities in the world, other things to do in terms of variety and side tasks; why those side tasks are important I think is something we’re really working on”.
I’d say the game is already a fairly open world but Hutchinson maintains, “the notions of player opportunities, letting people structure their own experience was something that I really wanted to work on”. So instead of a ‘linear narrative’ Assassin’s Creed 3 will focus on a “player driven narrative”. This is “the story that players tell themselves as they play”.
Hutchinson believes that, “as game designers we create tools that build the possibility space of what [gamers] can talk about or how they can talk about it.” In this case the possibility space is all about trees. “There have been games with forests where the trees are just assets. They’re just trees, you walk around them” explains Hutchinson. “The fact that it’s a tree doesn’t matter, it could be a lamppost, it could be a box, it could be anything. But if we can make trees and forests as much a playground as Altair and Ezio made cities then it’s huge”.
So Hutchinson is really hoping that this installment will do with trees what the previous games did for walls; “The idea of being someone that can navigate space in a unique way. There have been games after AC that allow you to climb and move around on surfaces but I think it’s still something that AC pioneered, and something we’re going to push again with AC 3 – that notional you can climb on any surface. In our game it’s also wilderness surfaces, all that sort of stuff.”
So to recap – stab people better, climb trees, axe.