The Last Of Us: new info and screens reveal the balance of power
Arne Meyer, Naughty Dog’s community strategist has been going over the The Last Of Us demo again, explaining more about the AI’s balance of power system and reiterating that the screens are, “ALL taken directly from our gameplay demo – yes, actual gameplay”. In which case, holy cr*p this thing looks fantastic.
The balance of power system sees human enemies react according to the threats they perceive. Arne explains, “The balance of power between weapons creates an atmosphere of extreme tension in combat”. Basically whoever’s got the biggest stick is the boss of everyone. With ammo being in such short supply melee weapons are the main fall back here. As well as two by fours and other club-like weapons, one example Arne highlights is Ellie throwing a brick at an opponent to stun him as Joel attacks.
Guns are the king of weapons, obviously, but only if you have bullets. “When Joel’s pistol clicks, revealing he has no ammunition, the remaining survivor thinks he’s got the upper hand and moves much more aggressively since he still has a gun with ammo,” says Arne. It’ll be interesting to see if an unloaded gun still has ‘power’ as long as the enemy don’t know it isn’t out of bullets. Just imagine how satisfying it would be to bluff your way to freedom with an empty gun.
Thanks EU Blog.