Skyrim lag: Todd Howard admits “devs knew PS3 was going to run into a ‘bad memory situation’”
Skyrim director Todd Howard has admitted developers working on the game were aware of a “bad memory situation” with the PS3 version. He also says that the issues that plagued the game on PlayStation and lead to a disappointing PS3 Skyrim review were nothing to do with the large size of the save files.
Talking to Kotaku he said that blaming save file size was a “common misconception”. Instead he said the problem was caused by the huge amounts of stuff you could do. “It’s the things you’ve done, in what order and what’s running. Some of the things are literally what spells do you have hot-keyed? Because, as you switch to them, they handle memory differently. The way our dynamic stuff and our scripting works, it’s obvious it gets in situations where it taxes the PS3. And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours and literally what spells they use. Did they go in this building?”
The interesting bit in the article is this: “Howard said his developers knew that the PS3 was going to run into a “bad memory situation” and tried to tweak their code to prevent it from happening. He believes only “a small percentage” of gamers would run into this issues, but it was enough for Bethesda to want to fix things post-release.”
It sounds like the problem was the ability to do EVERYTHING at once and overload your PS3 as a result. Part of the patching process saw Bethesda calling for save files so they could look at problem games. Howard mentions an example: “We’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, ok, this is what the game is trying to do and it’s having a hard time running that.”
So it’s basically your fault. Stupid ‘trying to play the game’.