Brendan McNamara explains why LA Noire took 7 years to make
Speaking to Official PlayStation Magazine UK in the latest issue, Brendan McNamara has talked about why LA Noire took so long to make. “One [thing] is the size, it’s a huge game – probably too big. The map’s massive, and so that’s probably my fault.”
“We had to build a new process to do that” he continues. “We were a brand-new studio – we had brand-new tools, new technology. We have tools that allow you to build cities now, but we had to build that kind of stuff and make it work. Everything from the road network, where all the trolley cars go, all the cables connecting automatically to all of the buildings…”
Much of the early phase of development was apparently devoted to the guts of the game. “The tech was pretty extensive, including MotionScan. I’d say the first year and a half – [maybe] even longer – was just research. Newspaper research, guys going over to LA and doing research on the buildings, taking photos, getting all the resources together… We were quite a small studio – 16 people or something – and we had to have all this material so we could start building stuff.”
You can read the full interview in issue 66 of magazine which is in the shops now. You can also pick up a copy on the Apple Newsstand for £3.99 or on Zinio as well.