Since its launch Skyrim has been the subject of two kinds of news. One is the fawning kind; reviewers and commenters falling over each other in fulsome praise of the RPG to dwarf all others. The other is very different. It’s angry and wants an explanation. Here at OPM we’ve decided to document the rise of the bugs that have tarnished the reputation of Bethesda for many PS3 owners.
11/12/2010 Skyrim is announced at the Spike Video Game Awards in Los Angeles.
09/11/2011 The video below appears online showing the PS3 lag in action three days before the game’s official 11\11\11 release date. A thread soon starts on Bethesda’s forum referencing the PS3 lag issues. The limited number of journalists and games industry people playing pre-release retail copies mean no one really picks up on it at the time.
11/11/2011 Over 7 Million copies of Skyrim ship internationally. Reviews the world over are glowing with praise. Pre-release PS3 review code is conspicuously absent with retail copies of the game sent out on the release date instead.
11/11/2011 CVG run a side by side comparison of Skyrim on the PS3 and 360. There’s initially no noticeable difference.
Once the game’s out in the wild bug reports arrive almost immediately. It’s the usual mix of minor bugs and glitches. Perhaps the most entertaining is the ability of giants to send characters several hundred feet in the air. Best comment: I must go. My planet needs me.
11/11/2011 Xbox 360 users report major problems with the texture scaling in the game, textures scale down and not back up. This is an issue Bethesda appear to be aware of, verifying on the day of release that this only occurs when the textures are installed and not when playing off the disk.
14/11/2011 The clamour for bug fixes hits Bethesda VP of PR and Marketing Pete Hines pretty hard on Twitter. His repeated and calm responses go some way to placating people, “Patches/updates take a little time. We can’t turn it around quite that fast. It’s been three days. Calm down. We’re working on it.”
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