#inbox 15/12 – the games on your mind this week
It was the best of times; it was the worst of times. This week’s headlines were dominated by announcements of two games – Every new detail of Naughty Dog’s new game The Last Of Us made you (and us) all wibbly and excited. The same can’t be said of Metal Gear Rising – but then it’s a Metal Gear title without Kojima. Go figure. All your best vitriol, rhetoric and flecks of spittle after the click.
Naughty Dog are like the Beatles of developer studios. General opinion on their works range from ‘amazing’ to ‘really, really amazing.’ But imagine if it turned out the Beatles had recorded the white album with just a couple of members, while the other guys started work on a new album? As it happens, Naughty Dog pulled a similar stunt for Uncharted 3, and Rashionality (via officialplaystationmagazine.co.uk) sums up our sentiments towards that quite neatly:
“They were working on U3 with only half the team….Jesus indeed”
So the other half have been beavering away at zombie survival epic The Last Of Us, and most of you approve most highly. Or second most if you’re djreplay (via officialplaystationmagazine.co.uk):
“This is my second most wanted game after GTA V.”
Some went even further, like Akiproud (via officialplaystationmagazine.co.uk):
“Uncharted game play with more environmental interaction and possible RPG (reading between the lines) elements? What’s not to like??”
Indie (via officialplaystationmagazine.co.uk) is even prepared to go back to the world of text adventures. His faith in Naughty Dog runs that deep:
“If Uncharted has shown us one thing, it is that Naughty Dog are the best at telling stories. Yes, it will have pretty graphics and unbelievable animation and some interesting gameplay. That I am sure of. But ultimatly it will be the story, the acting and the characters that will make this game really stand out.
Even if this is just prerendered footage and Last of Us turns out to be a text based survival game. That is how good Naughty Dog are.”
No-one put it more poetically than Seiryuki (via officialplaystationmagazine.co.uk), though. It’s enough to make us all want to hold hands and sing campfire songs about zombie skulls we’ve smashed:
“Thank you Naughty Dog. I do hope [want] that this game lacks Uncharted’s gameplay, Resident Evil gameplay, etc.
Actually, I see this game resembling the gameplay of Disaster Report, Raw Danger etc. but with deep emotions in every scene and gameplay situation. I’m pretty sure this game is about true love, deep affection, and caring; The real heart of humankind.”
Of course, there’s always one. Isn’t there, Bawheidbob? (via officialplaystationmagazine.co.uk) It’s a valid point about trailers though, assuming bob means ‘don’t make good games’:
“I was not overly impressed but i got over the zombie obsession after Resident Evil 2. I believe this will be another Dead Island disaster – Trailers do make good games.”
Over on Facebook, you got pensive about that wonderful campfire concept art, and released your inner game designers. Xander Bradley (via Facebook) wants a little gourmet in his gaming:
“In the pic of them around the fire, you can see them eating. Heres hoping theres some sort of system where you have to eat to survive =D”
A quick focus group testing with Peter Belcher-Truss (via Facebook) didn’t go so well though. To eat or not to eat?
“It’ll be survival, movie style. I don’t particularly fancy foraging for food, but nice quiet moments eating when safe gives a nice change of pace that every game needs.”