The Darkness 2 lets you ‘grab a guy and tear him apart’

darkness

The final cut scene from the Darkness gave us the tantalising prospect of using both tentacles and weaponry at the same time. So near, yet so far, we watched powerless as Jackie got his hands dirty. The Darkness 2 promises that the good stuff isn’t going to be relegated to cinematics this time around. Digital Extremes Creative Director, Sheldon Carter, tells us why: “We love the first game. You’ve got the cut-scene where you’ve got the demon arms going and they grab a guy and tear him apart. That’s what we drew inspiration from.”

The Darkness can now be used to interact with the environment in a whole new way from the previous game, bringing you far more power than you’ve experienced before. Being able to grab items as shields and weapons is a far more intuitive and satisfying way to play. Tentacles can now be used as part of finishing moves; ripping people apart with demonic abandon. Wielding weapons and finding inventive ways to turn everyday items into death becomes an interesting pastime. What the first game only hinted at, The Darkness 2 delivers on. “What we would love to have in the sequel is to be able to do all those things you saw in the cinematic for real,” Carter explains, “We wanted to try to bring a few new things to first person.” The power of the Darkness will probably go straight to your head. Carter agrees: “We liked the idea of having a gesture-based melee. Being able to grab anything you want is pretty cool.”