Uncharted 3 – the technical stuff explained
In the second of our interviews with Uncharted 3 game director Justin Richmond, he talks about all the technical things happening in Drake’s Deception. He mentions the new melee system, the new streaming animation and the sheer complexity of making something like the Cruise Liner level. It’s fascinating stuff so get stuck in.
For Official PlayStation Magazine UK’s Uncharted 3 review, and trophy info, visit our hub page.
And why not check out the rest of our interviews with Justin:
Interview 1: The Uncharted movie – What does Uncharted 3 game director game director Justin Richmond think?
Interview 3 – Uncharted 3 finished in 3 hours by Naughty Dog tester. Another video appearance from Justin Richmond, explaining an unnamed tester’s 3 hour speed run. By the way, we don’t mean a badly-behaved tester of dogs.
Interview 4 – Naughty Dog on Uncharted Vita. It’s Justin again, giving his thoughts on Uncharted: Golden Abyss on PS Vita.
Interview 5 – Naughty Dog on Uncharted 4. Justin talks about making more adventures for Drake.